Bungie / Activision
Destiny (PS3, PS4, XB360, XB1)
May 2012 - September 2014 | Bellevue, WA
During my time at Bungie, I have had a hand in various props, environmental modeling, architect, optimizations, speed tree, scene finishing, terrain sculpting, and lighting on both the PVE & PVP experiences. I'm a Titan.
On the environment (Earth) team. I've worked in collaboration with my fellow Earthlings & alongside the design team on many areas for Old Russia. Work ranges from modeling small props, large buildings, architect (world building), terrain, to scene finishing & volume markups for transitions. Area mainly includes Old Russia: Cosmodrome, Skywatch, Forgotten Shore, Rocketyard ,Refinery , Mothyards, Lunar & Terrestrial Complex.