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Destiny // PS3, PS4, 360, XB1

Bungie / Activision
Destiny (PS3, PS4, XB360, XB1)
May 2012 - September 2014 | Bellevue, WA

On the environment (Earth) team. I've worked in collaboration with my fellow Earthlings & alongside the design team on many areas for Old Russia. Work ranges from modeling small props, large buildings, world-building, terrain, scene finishing, and volume markups for transitions. Areas mainly include Old Russia: Cosmodrome, Skywatch, Forgotten Shore, Rocketyard, Refinery, Mothyards, Lunar & Terrestrial Complex.

While on the lighting team (Mars), I was responsible for many Cabal & Human lighting. Secondary tasks include final polishing & optimizations across different worlds. I have re-architect problem areas & updated geometry as needed to aid in proper lighting — Human locations: Meridian Bay, Dust Palace, Tharsis Junction, Freehold, The Buried City. Cabal locations: The Hollows, Freehold, Firebase Rubicon, Rubicon Wastes, Scablands, Valley of the Kings, Cerebes Vae III.

Francisco cruz screenshot 2014 07 25 11 21 31 am 16552357060 o

Architect and modeled the main structure in the distance (Lunar Complex) as well as some scene finishing & decorator pass.

Francisco cruz screenshot 2014 07 25 11 29 42 am 16117455284 o

Transitioning from Mothyards to the Lunar Complex interior. Modeled interior & scene finishing. Also responsible for transition markup volume.

Francisco cruz screenshot 2014 07 25 11 38 27 am 16738558401 o

An aerial shot of the Terrestrial Complex as seen in Skywatch. Responsible for architect & modeling of the building. Usual decorator & decal pass.

Francisco cruz screenshot 2014 07 25 11 36 10 am 16552350800 o

Lunar Complex interior. Architect & modeling of interior shell & decorator pass.

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Task include some terrain sculpting/painting, decorator pass, & geometry cleanups.

Francisco cruz screenshot 2014 07 25 11 09 48 am 16119816843 o

Modeling, architect, world building, decorators, and decal pass for the underground warehouse/bunker area located in The Steppes.

Francisco cruz screenshot 2014 07 25 01 38 06 pm 16739621685 o

Architect & propping. Also responsible for modeling of the desks.

Francisco cruz screenshot 2014 07 25 12 00 07 pm 16119798513 o

Architect, modeled interior walls, and propped. Minor decorator pass, & some scene finishing. Also setup transition markup from Skywatch and Forgotten Shores.

Francisco cruz screenshot 2014 07 25 01 39 19 pm 16738546122 o

Architect, modeled interior walls, and propped. Minor decorator pass, & some scene finishing.

Francisco cruz screenshot 2014 07 25 01 46 16 pm 16552209668 o

Responsible for architect & modeling of the exploratory ship that is found in the middle of the Forgotten Shores.

Francisco cruz rocket 2014 07 25 02 22 59 pm 16552081768 o

Architect & modeling of the modular building pieces. Also some propping, and decorator passes.

Francisco cruz iii francisco cruz legionskeep 2014 07 25 03 37 27 pm 16739664445 o
Francisco cruz iii francisco cruz legionskeep 2014 07 25 03 37 38 pm 16119718323 o
Francisco cruz iii francisco cruz rubiconwaste 2014 07 25 03 26 44 pm 16119681423 o
Francisco cruz iii francisco cruz rubiconwaste 2014 07 25 03 26 34 pm 16713737356 o
Francisco cruz iii francisco cruz buriedcity 2014 07 25 05 13 57 pm 16532457247 o
Francisco cruz iii francisco cruz buriedcity 2014 07 25 05 13 45 pm 16738646792 o
Francisco cruz iii francisco cruz catacombs 2014 07 25 05 44 14 pm 16713822426 o
Francisco cruz iii francisco cruz cortex 2014 07 25 06 10 47 pm 16738623892 o
Francisco cruz iii francisco cruz cortex 2014 07 25 06 10 51 pm 16552294720 o