Bungie / Activision
Destiny (PS3, PS4, XB360, XB1)
May 2012 - September 2014 | Bellevue, WA
On the environment (Earth) team. I've worked in collaboration with my fellow Earthlings & alongside the design team on many areas for Old Russia. Work ranges from modeling small props, large buildings, world-building, terrain, scene finishing, and volume markups for transitions. Areas mainly include Old Russia: Cosmodrome, Skywatch, Forgotten Shore, Rocketyard, Refinery, Mothyards, Lunar & Terrestrial Complex.
While on the lighting team (Mars), I was responsible for many Cabal & Human lighting. Secondary tasks include final polishing & optimizations across different worlds. I have re-architect problem areas & updated geometry as needed to aid in proper lighting — Human locations: Meridian Bay, Dust Palace, Tharsis Junction, Freehold, The Buried City. Cabal locations: The Hollows, Freehold, Firebase Rubicon, Rubicon Wastes, Scablands, Valley of the Kings, Cerebes Vae III.