Zipper Interactive / Sony
Unit 13 (PS Vita)
November 2009 - April 2012 | Redmond, WA
Early on the project, I was responsible for architecture, world building, & texturing of the four main areas found in the Marhaba Bazaar map. The Walled Compound, Residential area, Bazaar Storefront, and the Makeshift Bunker. Mid-production, I became map owner. Responsibilities include level layout, working closely with the designers, prop placements, environmental animations, and lighting, and final polish.