Website powered by

Unit 13 // PS Vita

Zipper Interactive / Sony
Unit 13 (PS Vita)
November 2009 - April 2012 | Redmond, WA

Early on the project, I was responsible for architecture, world building, & texturing of the four main areas found in the Marhaba Bazaar map. The Walled Compound, Residential area, Bazaar Storefront, and the Makeshift Bunker. Mid-production, I became map owner. Responsibilities include level layout, working closely with the designers, prop placements, environmental animations, and lighting, and final polish.

Makeshift Bunker.

Makeshift Bunker.

Makeshift Bunker.

Makeshift Bunker.

Makeshift Bunker.

Makeshift Bunker.

Makeshift Bunker, propping in game.

Makeshift Bunker, propping in game.

Makeshift Bunker, props laid out in Maya

Makeshift Bunker, props laid out in Maya

Makeshift Bunker, Clay render overview of the area.

Makeshift Bunker, Clay render overview of the area.

Makeshift Bunker, world building in proprietary editor.

Makeshift Bunker, world building in proprietary editor.

Marhaba Bazaar.

Marhaba Bazaar.

Marhaba Bazaar.

Marhaba Bazaar.

Marhaba Bazaar.

Marhaba Bazaar.

Marhaba Bazaar.

Marhaba Bazaar.

Marhaba Bazaar, default shading in Maya.

Marhaba Bazaar, default shading in Maya.

Marhaba Bazaar, wireframes.

Marhaba Bazaar, wireframes.

Marhaba Bazaar, level layout. Proprietary editor.

Marhaba Bazaar, level layout. Proprietary editor.

Residential area.

Residential area.

Residential area.

Residential area.

Residential area, interior.

Residential area, interior.

Residential area, clay renders of housing.

Residential area, clay renders of housing.

Residential area, clay renders of housing.

Residential area, clay renders of housing.

Residential area, wireframes of housing.

Residential area, wireframes of housing.

Residential area, editor view.

Residential area, editor view.

 The Walled Compound.

The Walled Compound.

 The Walled Compound.

The Walled Compound.

 The Walled Compound, fully, 3 floored interior.

The Walled Compound, fully, 3 floored interior.

 The Walled Compound, fully, 3 floored interior.

The Walled Compound, fully, 3 floored interior.

 The Walled Compound, fully, 3 floored interior. Complete with hostage.

The Walled Compound, fully, 3 floored interior. Complete with hostage.

 The Walled Compound, clay render.

The Walled Compound, clay render.

 The Walled Compound, exploded clay render.

The Walled Compound, exploded clay render.

 The Walled Compound, exploded Maya view.

The Walled Compound, exploded Maya view.

 The Walled Compound, exploded wireframes.

The Walled Compound, exploded wireframes.

UNITâ„¢ 13 (PS Vita) Launch Trailer