Zipper Interactive / Sony
Socom 4 (PS3)
November 2009 - April 2012 | Redmond, WA
During my time at Zipper, I was responsible for modeling & texturing of various props & large environmental assets. Most of my contributions were for the PVE maps, Leviathan, White Tiger and Fluid Dynamics. PVP work includes Outpost, Port Authority, and Abandoned maps. I have worked alongside with level designers, made gameplay destructibles, and set-up asset hierarchies and environmental animations.