Zipper Interactive. Socom 4 (PS3) |Redmond, WA | November 2009 - April 2012
During my time at Zipper, I was responsible for modeling & texturing of various props & large environmental assets. I have worked along side with level designers, and set-up asset hierarchies and environmental animations. I have contributed work in both PVE and PVP experiences.
I was responsible for the modeling & texturing of the littoral ship, warehouses, & the tanker ship in the distance. They were featured in both the Leviathan & White Tiger PVE missions. The assets were later re-purposed for use in the PVP map, Port Authority.