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Socom 4 // PS3

Zipper Interactive / Sony
Socom 4 (PS3)
November 2009 - April 2012 | Redmond, WA

During my time at Zipper, I was responsible for modeling & texturing of various props & large environmental assets. Most of my contributions were for the PVE maps, Leviathan, White Tiger and Fluid Dynamics. PVP work includes Outpost, Port Authority, and Abandoned maps. I have worked alongside with level designers, made gameplay destructibles, and set-up asset hierarchies and environmental animations.

Francisco cruz leviathan 01

Responsible for architecture, world building, and the modeling/ texturing of multiple warehouses featured in this level.

Francisco cruz leviathan 02

Responsible for architecture, world building, and the modeling/ texturing of multiple warehouses featured in this level.

Francisco cruz leviathan 05

Responsible for architecture, world building, and the modeling/ texturing of multiple warehouses featured in this level.

Francisco cruz leviathan 06

Responsible for architecture, world building, and the modeling/ texturing of multiple warehouses featured in this level, both interior, exterior, and destruction states. I have also made the modular shelving and propping.

Francisco cruz leviathan 07

Responsible for architecture, world building, and the modeling/ texturing. The most fun & challenging aspect was modeling of the destruction states.

Francisco cruz leviathan 10

Responsible for modeling and texturing of the huge tanker ship in the distance

Francisco cruz leviathan 11

Responsible for modeling and texturing of the main littoral war ship. The littoral ship, was featured in both the Leviathan & White Tiger PVE missions, as well as the PVP map, Port Authority.

Francisco cruz leviathan 14
Francisco cruz 0156
Francisco cruz iii francisco cruz fluid dynamics 01

Fluid Dynamics, Dam control building. Responsible for modeling, world building, texturing & vertex painting.

Francisco cruz iii francisco cruz fluid dynamics 11

Fluid Dynamics, Dam control building. Clay render.

Francisco cruz iii francisco cruz fluid dynamics 03

Fluid Dynamics, Dam. Responsible for modeling, world building, texturing & vertex painting.

Francisco cruz iii francisco cruz fluid dynamics 04

Fluid Dynamics, Building side-outpost. Responsible for architect, world building, texturing & vertex painting.

Francisco cruz iii francisco cruz fluid dynamics 10

Clay render of dam.

Francisco cruz iii francisco cruz fluid dynamics 12

Overflow is the PVP version of Fluid Dynamics. Responsible for re-modeling, architect, and tweaks to fit the PVE building in a PVP setting. Texturing & vertex painting work was also involved.

Francisco cruz iii francisco cruz fluid dynamics 15

Overflow is the PVP version of Fluid Dynamics. Responsible for re-modeling, architect, and tweaks to fit the PVE building in a PVP setting. Texturing & vertex painting work was also involved.

Francisco cruz iii francisco cruz outpost 01

Outpost, PVP. Responsible for modeling and world building of the warehouse outposts.

Francisco cruz iii francisco cruz outpost 06

Outpost, PVP. Responsible for modeling and world building of the warehouse outposts.

Francisco cruz iii francisco cruz outpost 08

Outpost, PVP. Responsible for modeling and world building of the warehouse outposts.

FC3 Socom 4 & Unit 13 Showreel