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Leviathan

Zipper Interactive. Socom 4 (PS3) |Redmond, WA | November 2009 - April 2012
During my time at Zipper, I was responsible for modeling & texturing of various props & large environmental assets. I have worked along side with level designers, and set-up asset hierarchies and environmental animations. I have contributed work in both PVE and PVP experiences.

I was responsible for the modeling & texturing of the littoral ship, warehouses, & the tanker ship in the distance. They were featured in both the Leviathan & White Tiger PVE missions. The assets were later re-purposed for use in the PVP map, Port Authority.

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I was responsible for architecture, world building, and the modeling/ texturing of multiple warehouses featured in this level.

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I was responsible for architecture, world building, and the modeling/ texturing of multiple warehouses featured in this level.

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I was responsible for architecture, world building, and the modeling/ texturing of multiple warehouses featured in this level.

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I was responsible for architecture, world building, and the modeling/ texturing of multiple warehouses featured in this level.

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I was responsible for architecture, world building, and the modeling/ texturing of multiple warehouses featured in this level. I have also made the modular shelving and propping.

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I was responsible for architecture, world building, and the modeling/ texturing. The most fun & challenging aspect was modeling of the destruction states.

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View of the destruction from outside.

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Model / texturing of the dry (wet) dock.

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Responsible for modeling and texturing of the huge tanker ship in the distance

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I was responsible for modeling and texturing of the main littoral war ship. The littoral ship, was featured in both the Leviathan & White Tiger PVE missions, as well as a PVP map.

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Model / textured the Littoral ship's main turret.

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Model / textured the Littoral ship's rear missile thing.

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