Website powered by

Wolfenstein II: The New Colossus // PS4, XB1, PC

Arkane Studios / Machine Games / Bethesda / Zenimax
Wolfenstein II: The New Colossus
(PC, PS4, XB1)
July 2017 - August 2017 | Richardson, TX

After Prey, I had the opportunity to help one of Bethesda/Zenimax's sister studio, Machine games. I was sent to id Software, to help Machine Games wrap up work on Wolfenstein II. Primarily aided with lighting various cinematic cutscenes. Secondary tasks involved performance optimization for in-game, real-time lighting.

Perf & optimizations for the radiated New York bunker. Greatly reduced dynamic lights and/or converted to static, environment probes, re-lit areas as needed~

Perf & optimizations for the radiated New York bunker. Greatly reduced dynamic lights and/or converted to static, environment probes, re-lit areas as needed~

Perf & optimizations for the radiated New York bunker. Greatly reduced dynamic lights and/or converted to static, environment probes, re-lit areas as needed~

Perf & optimizations for the radiated New York bunker. Greatly reduced dynamic lights and/or converted to static, environment probes, re-lit areas as needed~

Perf & optimizations for the radiated New York bunker. Greatly reduced dynamic lights and/or converted to static, environment probes, re-lit areas as needed~

Perf & optimizations for the radiated New York bunker. Greatly reduced dynamic lights and/or converted to static, environment probes, re-lit areas as needed~