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:Density // Unity

: Density is a game where players must work together to gather resources, build devices, and help each other escape an end of the world scenario. It's a multiplayer, role-based team vs team vs environment (PvPvE) game with random hazards happening in a procedurally generated world that aims to surprise our players round after round.

My role focused on procedurally spawning the static world meshes (via visual scripting), shader graph (crystal interaction, terrain), UI, world-building (Waiting room, launchpad), and overall polish & color grading.

: Density is powered by Unity (2021.1.0b8, URP pipeline). The Elite Game Squad: Alexandre Kikuchi, Amel Negra, Adrian Quek, Andy Xiao, Francisco Cruz III, Kirstin Stock, Patrick Matthews, Sam Dogantimur.

Highlighting the 'making of' & some gameplay from the Creative Juice Game Jam. Video edit by Francisco Cruz III.

Gameplay & Trailer. Video edited by Sam Dogantimur.

Tasked to polish UI during the eleventh hour.

Tasked to polish UI during the eleventh hour.

The Prime Forest, outer lava ring can be seen closing in.

The Prime Forest, outer lava ring can be seen closing in.

View from the Deadlands.

View from the Deadlands.

The Swamplands, what icky mysteries lie here?

The Swamplands, what icky mysteries lie here?

View of the sun setting in the Swamplands.

View of the sun setting in the Swamplands.

Near-end of the world, the only ship left to escape the planet.

Near-end of the world, the only ship left to escape the planet.