: Density is a game where players must work together to gather resources, build devices, and help each other escape an end of the world scenario. It's a multiplayer, role-based team vs team vs environment (PvPvE) game with random hazards happening in a procedurally generated world that aims to surprise our players round after round.
My role focused on procedurally spawning the static world meshes (via visual scripting), shader graph (crystal interaction, terrain), UI, world-building (Waiting room, launchpad), and overall polish & color grading.
: Density is powered by Unity (2021.1.0b8, URP pipeline). The Elite Game Squad: Alexandre Kikuchi, Amel Negra, Adrian Quek, Andy Xiao, Francisco Cruz III, Kirstin Stock, Patrick Matthews, Sam Dogantimur.