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Moroccan Tile Set #01

.Sbs source files available on Gumroad (https://gum.co/MoroccanTileSet1) & Cubebrush (http://cbr.sh/jr7y33).

A collection of semi-realistic Moroccan tiles. 100% made in Substance Designer 2018.1.2
Targeted @ 1024x1024 texture resolution.
Texel density @ 256 pixels per meter.

Breakdown on how I'm exporting this texture set: Basecolor, Normal, MRAO (Metallic Roughness Ambient Occlusion), and THA (Tint Height Atest). These four maps are plugged into my material instance in Unreal 4.

-Cisco @ Cruz'n Creations

Video capture of the Moroccan Tile Set #01 in the Unreal 4 engine!

Francisco cruz iii unreal01

A shot within Unreal. (TileMoroccan01.sbs)

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A shot within Unreal. (TileMoroccan06.sbs)

Francisco cruz iii unreal02

A shot within Unreal. (TileMoroccan07.sbs)

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A shot within Unreal. (TileDeco02.sbs)

Francisco cruz iii tiledeco01
Francisco cruz iii tiledeco02
Francisco cruz iii tilemorocco01
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Francisco cruz iii tilemorocco03
Francisco cruz iii tilemorocco04
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Francisco cruz iii tilemorocco sd

An overview of the Substance.

Francisco cruz iii breakdown

Breakdown on how I'm using this texture set. Basecolor, Normal, MRAO (Metallic Roughness Ambient Occlusion), and THA (Tint Height Atest).