The Eerie Morgue // UDK

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Francisco cruz fc3 final 12 huge
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A small, eerie sci-morgue scene. Modeled in Maya, assembled in UDK. Map baking with Xnormal, and texturing via Photoshop. Used various tiling 1024's for most of the environment, and 512's for smaller props. Specular maps were saved in the diffuse texture's alpha channel.