Bluefall (IAPPA 2025)
IAPPA is a trade show where attendees are exposed to the latest tech being used for park rides of all sorts. Our team was tasked to build a fully immersed two player VR experience that hooks into a motion platform. It was a rail shooter with the end goal of having the highest score. I was responsible for the Initial prototype, blueprints, terrain, BP, VFX and more! The rest of the team joined shortly after to aid with assets (a lot of the environment and enemies for theatrics to fit with the story). After the prototyping phase, I hopped onto additional rigging and animations. Big thanks to the team, was truly a fun project to be a part of!
https://www.artstation.com/unblakeable
https://www.artstation.com/kait_duffey01
https://johnsermarini.dev/
https://www.linkedin.com/in/lil-riggleman/
https://kyongart.com/
https://natalienievesdesign.tilda.ws/
Bluefall Trailer - Mocked this up in Davinci Resolve.
Some footage from the show floor.