Website powered by

Socom 4 // PS3

Zipper Interactive / Sony
Socom 4 (PS3)
November 2009 - April 2012 | Redmond, WA

During my time at Zipper, I was responsible for modeling & texturing of various props & large environmental assets. Most of my contributions were for the PVE maps, Leviathan, White Tiger and Fluid Dynamics. PVP work includes Outpost, Port Authority, and Abandoned maps. I have worked alongside with level designers, made gameplay destructibles, and set-up asset hierarchies and environmental animations.

Responsible for architecture, world building, and the modeling/ texturing of multiple warehouses featured in this level.

Responsible for architecture, world building, and the modeling/ texturing of multiple warehouses featured in this level.

Responsible for architecture, world building, and the modeling/ texturing of multiple warehouses featured in this level.

Responsible for architecture, world building, and the modeling/ texturing of multiple warehouses featured in this level.

Responsible for architecture, world building, and the modeling/ texturing of multiple warehouses featured in this level.

Responsible for architecture, world building, and the modeling/ texturing of multiple warehouses featured in this level.

Responsible for architecture, world building, and the modeling/ texturing of multiple warehouses featured in this level, both interior, exterior, and destruction states. I have also made the modular shelving and propping.

Responsible for architecture, world building, and the modeling/ texturing of multiple warehouses featured in this level, both interior, exterior, and destruction states. I have also made the modular shelving and propping.

Responsible for architecture, world building, and the modeling/ texturing. The most fun & challenging aspect was modeling of the destruction states.

Responsible for architecture, world building, and the modeling/ texturing. The most fun & challenging aspect was modeling of the destruction states.

Responsible for modeling and texturing of the huge tanker ship in the distance

Responsible for modeling and texturing of the huge tanker ship in the distance

Responsible for modeling and texturing of the main littoral war ship. The littoral ship, was featured in both the Leviathan & White Tiger PVE missions, as well as the PVP map, Port Authority.

Responsible for modeling and texturing of the main littoral war ship. The littoral ship, was featured in both the Leviathan & White Tiger PVE missions, as well as the PVP map, Port Authority.

Fluid Dynamics, Dam control building. Responsible for modeling, world building, texturing & vertex painting.

Fluid Dynamics, Dam control building. Responsible for modeling, world building, texturing & vertex painting.

Fluid Dynamics, Dam control building. Clay render.

Fluid Dynamics, Dam control building. Clay render.

Fluid Dynamics, Dam. Responsible for modeling, world building, texturing & vertex painting.

Fluid Dynamics, Dam. Responsible for modeling, world building, texturing & vertex painting.

Fluid Dynamics, Building side-outpost. Responsible for architect, world building, texturing & vertex painting.

Fluid Dynamics, Building side-outpost. Responsible for architect, world building, texturing & vertex painting.

Clay render of dam.

Clay render of dam.

Overflow is the PVP version of Fluid Dynamics. Responsible for re-modeling, architect, and tweaks to fit the PVE building in a PVP setting. Texturing & vertex painting work was also involved.

Overflow is the PVP version of Fluid Dynamics. Responsible for re-modeling, architect, and tweaks to fit the PVE building in a PVP setting. Texturing & vertex painting work was also involved.

Overflow is the PVP version of Fluid Dynamics. Responsible for re-modeling, architect, and tweaks to fit the PVE building in a PVP setting. Texturing & vertex painting work was also involved.

Overflow is the PVP version of Fluid Dynamics. Responsible for re-modeling, architect, and tweaks to fit the PVE building in a PVP setting. Texturing & vertex painting work was also involved.

Outpost, PVP.  Responsible for modeling and world building of the warehouse outposts.

Outpost, PVP. Responsible for modeling and world building of the warehouse outposts.

Outpost, PVP.  Responsible for modeling and world building of the warehouse outposts.

Outpost, PVP. Responsible for modeling and world building of the warehouse outposts.

Outpost, PVP.  Responsible for modeling and world building of the warehouse outposts.

Outpost, PVP. Responsible for modeling and world building of the warehouse outposts.

FC3 Socom 4 & Unit 13 Showreel