Zipper Interactive. Socom 4 (PS3) |Redmond, WA | November 2009 - April 2012
During my time at Zipper, I was responsible for modeling & texturing of various props & large environmental assets. I have worked along side with level designers, and set-up asset hierarchies and environmental animations. I have contributed work in both PVE and PVP experiences.
I was responsible for architect, modeling, & re-texturing of the modular garages featured in the PVP map, Outpost. I have also done custom collision, optimizations, & LODS.