Simple hardsurface modeling. High poly done in Maya. Texturing with Photoshop / Quixel. This was an early test with using the Quixel suite. Still need to go back & make proper metal and roughness maps. Actually, need to go back & remodel some bits now that I think about it :\ About 2900 Tris, 1024 maps. Roughly goes for 200 Pokédollars.