Bazaar Storefront

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Zipper Interactive / Sony
Unit 13 (PS Vita)
November 2009 - April 2012 | Redmond, WA

Early on the project, I was responsible for architecture, world building, & texturing of the four main areas found in the Marhaba Bazaar map. The Walled Compound, Residential area, Bazaar Storefront, and the Makeshift Bunker. Mid-production, I became map owner. Responsibilities includes level layout, working closely with the designer, prop placements, environmental animations, and lighting.