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Unit 13 // PS Vita

Zipper Interactive / Sony
Unit 13 (PS Vita)
November 2009 - April 2012 | Redmond, WA

Early on the project, I was responsible for architecture, world building, & texturing of the four main areas found in the Marhaba Bazaar map. The Walled Compound, Residential area, Bazaar Storefront, and the Makeshift Bunker. Mid-production, I became map owner. Responsibilities include level layout, working closely with the designers, prop placements, environmental animations, and lighting, and final polish.

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Makeshift Bunker.

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Makeshift Bunker.

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Makeshift Bunker.

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Makeshift Bunker, propping in game.

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Makeshift Bunker, props laid out in Maya

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Makeshift Bunker, Clay render overview of the area.

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Makeshift Bunker, world building in proprietary editor.

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Marhaba Bazaar.

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Marhaba Bazaar.

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Marhaba Bazaar.

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Marhaba Bazaar.

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Marhaba Bazaar, default shading in Maya.

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Marhaba Bazaar, wireframes.

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Marhaba Bazaar, level layout. Proprietary editor.

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Residential area.

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Residential area.

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Residential area, interior.

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Residential area, clay renders of housing.

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Residential area, clay renders of housing.

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Residential area, wireframes of housing.

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Residential area, editor view.

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The Walled Compound.

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The Walled Compound.

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The Walled Compound, fully, 3 floored interior.

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The Walled Compound, fully, 3 floored interior.

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The Walled Compound, fully, 3 floored interior. Complete with hostage.

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The Walled Compound, clay render.

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The Walled Compound, exploded clay render.

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The Walled Compound, exploded Maya view.

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The Walled Compound, exploded wireframes.

UNITâ„¢ 13 (PS Vita) Launch Trailer