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Moroccan Tile Set #01

.Sbs source files available on Gumroad (https://gum.co/MoroccanTileSet1) & Cubebrush (http://cbr.sh/jr7y33).

A collection of semi-realistic Moroccan tiles. 100% made in Substance Designer 2018.1.2
Targeted @ 1024x1024 texture resolution.
Texel density @ 256 pixels per meter.

Breakdown on how I'm exporting this texture set: Basecolor, Normal, MRAO (Metallic Roughness Ambient Occlusion), and THA (Tint Height Atest). These four maps are plugged into my material instance in Unreal 4.

-Cisco @ Cruz'n Creations

Video capture of the Moroccan Tile Set #01 in the Unreal 4 engine!

A shot within Unreal. (TileMoroccan01.sbs)

A shot within Unreal. (TileMoroccan01.sbs)

A shot within Unreal. (TileMoroccan06.sbs)

A shot within Unreal. (TileMoroccan06.sbs)

A shot within Unreal. (TileMoroccan07.sbs)

A shot within Unreal. (TileMoroccan07.sbs)

A shot within Unreal. (TileDeco02.sbs)

A shot within Unreal. (TileDeco02.sbs)

An overview of the Substance.

An overview of the Substance.

Breakdown on how I'm using this texture set. Basecolor, Normal, MRAO (Metallic Roughness Ambient Occlusion), and THA (Tint Height Atest).

Breakdown on how I'm using this texture set. Basecolor, Normal, MRAO (Metallic Roughness Ambient Occlusion), and THA (Tint Height Atest).